

If a player scores points on a roll, they can set the point-scoring dice aside and re-roll the other dice. Four of a kind is worth 1,000 points, 5 of a kind is worth 2,000 points, 6 of a kind is worth 3,000 points, 3 pairs is worth 1,500 points, a 4 of a kind with a pair is worth 1,500 points, a 1 through 6 straight made in one roll is worth 1,500 points, and two three of a kinds is worth 2,500 points. For example, three 4s are worth 400 points. In Farkle, 1s are worth 100 points, 5s are worth 50 points, and a 3 of a kind is worth 100 times the face value of the dice. On a player’s turn, they roll all 6 dice at once. X Research sourceįarkle is a fun dice game for 2 or more players where players try to be the first one to score 10,000 points by rolling different point-scoring combinations. This is called the High Stakes (Piggy-backing) variant. If the player scores with any of the dice on the first roll, they receive 1,000 points in addition to any other points they win. Allowing players to begin their turn by rolling the dice remaining from the previous player's roll (those dice not set aside for scoring).If a player farkles three times in a row, he/she loses 500 or 1,000 points. If a player scores above 10,000, all points won during that turn are transferred to the player with the lowest score. Another option is to make the score exactly 10,000 points, which is called the "welfare" version of Farkle.

Changing the winning score to greater or less than 10,000 points (e.g., 20,000 or 5,000 points).At the beginning of the game, each player must throw in their turn until they reach the threshold after that point, they can choose to stop or keep rolling in all subsequent turns. Establishing a threshold in players' opening turns before they can begin scoring.Players on the same team combine their scores and sit opposite other teams. Playing in teams, rather than individually.three pair) are not possible in this version of Farkle. Playing with five dice instead of six.Then, having scored all six dice they will have "hot dice" and can roll all six dice again to gain more points.Įstablish the changes to the sequence of play. However, if they score five dice and have only one die left to roll, they have a 1 in 3 chance of scoring a 1 or a 5.If the player continues rolling in any of the above cases except for the last, they risk rolling a farkle and losing all accumulated points from that turn.Score three 3s, the single 1, and the single 5 for a total of 450 points.Score three 3s, the single 1, and the single 5 for a total of 450 points and then roll the remaining die.Score the single 5 as 50 points and then roll the remaining five dice.Score the single 1 as 100 points and then roll the remaining five dice.Score three 3s as 300 points and then roll the remaining three dice.For example, if a player throws 1,2,3,3,3,5, any of the following plays are possible: Carefully consider strategy in deciding whether to roll or stop. In other words, the player can roll to collect more points, or stop and keep any points acquired.
